It’s a bug on some operating systems. I’ll fix it eventually. Sorry for the late reply!
Yeah keep those RM games off steam! Thanks friend!
It’s an error with 2k3 where an input buffer doesn’t get cleared. Unfortunately, it’s beyond my control; however, you can reset your PC to fix this.
Like Exit Fate, Starless Umbra harkens back to the glory days of JRPGs but with a greater emphasis on roaming and exploration. It has its fair share of clichés, but it so faithfully emulates the best features of its source material that it’s hard to fault the game for treading familiar ground. It puts the player in control of a likable cast in a fleshed out world, its themes are extravagant and its narration is flamboyant. While the game is not yet complete, developer Andrew Keturi’s polished demo of the game is available for download. Much of Keturi’s work has been adjusting the game based on advice and criticisms players have had on Starless Umbra’s first few hours. It’s an ambitious but promising project based on refreshing the best conventions of the genre’s heyday.
You likely need to install the font. (Please check the readme.) I’m not sure what you mean by game > desktop > game — unfortunately it might be an issue with the PC you’re using, though I’ve run the game on a netbook with few problems.
Dr. Casey from the old forums here - I haven’t posted here on the website or been involved with the Facebook page because I’m lazy like that, but I’m as much of a Starless Umbra fan as I’ve always been, so I’ve continued to regularly check the website for updates. My main question is the obvious extension of that - when do you think that the next chapter might be released? It’s been a long time since February 1st, I want more Starless Umbra ;__; Speaking of the February 1st update, it was an absolutely wonderful update and I’ve been wanting to share my thoughts on it, but I haven’t been able to muster up the motivation to register on the new forums because… well, I think they’re pretty unappealing and hard to navigate, honestly. Can we change to a different one? <_< Oh, and I love the new faceset for Andoru. The old facesets were one of my biggest problems with the game they were visually appealing in their own right, but it always bothered me that the portraits were so small that much of the characters’ faces were cropped out. The new Andoru faceset, though, is very fresh, charming, expressive, and much much larger - including not just his face, but his upper body/shoulders as well. It couldn’t be more perfect. <3 Now give us more Starless Umbra before I’m sent to the hospital due to developing withdrawal.
The old forums are still available and mostly functional at forum dot starlessumbra dot com. They are, however, mostly dead unfortunately. I don’t like the new ones much so I’ll probably change them again in the future.
In possibly an act of confusion and frustration I started developing another shorter RPG, Heroes of Umbra. It ties to SU but plays a bit different. I’ll be up-front and say it won’t have the same depth as SU but I’ve been told even currently it’s a lot of fun. HoU is 90% feature-complete and 50% content-complete. I know for some of the die-hard SU fans the fact that I’ve started a new game upsets them, but it gives me time away to give SU some real direction. As that’s my main project unfortunately I want it to be the best it can possibly be. That aside, my goal is to resume development on Starless Umbra early 2014.
I’m glad you like the faces! They’re done by demonstar, who definitely brought a new style to the table. I’m eager to implement them.
Let’s keep in touch though!
Maybe 3 or so in its current state.
It’s not terribly robust or efficient, but it’s dead simple. It’s all rectangles. I check for collisions with the overlaps() method and handle accordingly.
I got my foundation from the sample game tutorial.
1. Try on an earlier version of Windows (7 or XP).
2. Try putting the DLLs in a DynPlugins folder, relative to the exe. (So you’d have /sumbra/Starless Umbra.exe and /sumbra/DynPlugins/animated.dll)