
Based on the dramatic prologue and few hours of gameplay I’ve squeezed in alone, there’s a sharpness to the project that’s welcome in everything from the battle system to choice of music and sound effects. In the build I played, the mix of challenging combat and interesting use of stamina (where choosing whether to walk and run actually makes a difference) kept me glued to my monitor for longer than I expected.
View the full review here.
It’s been a while since I’ve played SU so I decided to see how it’s going; I finished the prologue and I must admit, I’m very impressed with the visuals and overall improvement of the entire project. It plays much more like a professional RPG game now. After following SU for so many years, I have noticed you like to experiment a lot :)