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A strange wave of inspiration--progress updates

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October 14, 2009 8:11 am
dragonheartman
RATE POSTS PLEASE :D

Points: 3535
Fame: +39
Joined: 12/2/07
Hey guys, I just wanted to let you know what's new with SU, as it's been over a month since my last update.

As I mentioned before, I don't have a lot of free time, and it sort of shows. I'm really behind on weekly screenshots--and I plan on getting to that soon--but I did make some good progress over my extended four-day break.

Stormy weather returned to California, and I picked up the stomach flu, but strangely enough, being indoors all day while it was raining outside made me feel nostalgic. Here's what I've done:

I've created a list of every cutscene I need to do for chapter seven and ranked its difficulty exponentially (1,2,4,8, etc). Obviously the tougher cutscenes will take longer, so following the Agile Methodology of development this essentially gives me a pessimistic approach as to how far I am into completing chapter seven's cutscenes. So far, I've implemented about 5/58 points, which isn't much, but I was pretty happy with the day's progress. If you figure 5 points a day--and this is for writing and implementing--I could technically have SU7's cutscenes done in 12 days. Just saying, and thats if I didn't have to go to this thing they call school. :)

Also that means the CBS I'm holding off until I complete the game. That means there will be an additional release after chapter 9, which was thought to be my last, but now theres...

Starless Umbra X (SUX!) will be nothing more than SU9 with a complete CBS, 100% original faces, 100% original music, and 100% original CGs/Cutscenes... just to get you a little excited for something that won't be here for a bit. :)
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yes!
October 14, 2009 7:11 pm
Fireflame2


Points: 416
Fame: +2
Joined: 7/28/08
Yay first post. Now I'm going to read the rest of yours lol.

Edit: Wait, so SUX will be SU9 with the awsum CBS? Sweet.
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blargh
October 15, 2009 8:46 pm
voodooKobra
Idea Bouncee

Points: 590
Fame: +24
Joined: 12/2/07
What kind of CBS? Tactical, Action, or just plain Custom?
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October 16, 2009 2:39 am
laharl
Laharl bro!

Points: 256
Fame: +10
Joined: 8/30/08
YAY! can't wait til starless umbra x but i hope you keep the CBS turnbased.
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"Everyday is great at your junes!" Persona 4 can't get that friggin line outta my head
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MAYBE IM A LION!
October 16, 2009 5:16 pm
gkinfinity


Points: 76
Fame: +3
Joined: 9/17/09
The reason I chose not to use Rpg Maker for my RPG is because I was tired of playing games that all used the same exact battle system (it's gets old pretty fast), and I felt that others would feel the same way. I'm not exactly an Rpg Maker guru either, so coding a CBS would probably take me a very long time and turn out poorly at the end anyway.

DHM clearly knows what he's doing though. I can't wait to see how it turns out. :)
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October 16, 2009 11:24 pm
Fireflame2


Points: 416
Fame: +2
Joined: 7/28/08
I absolutely suck at coding.

CBS FTW
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blargh
October 18, 2009 5:00 am
sdm42393
Kweh?

Points: 102
Fame: +3
Joined: 12/25/07
CG's/ Cutscenes, eh? I'm very interested to hear what everyone would sound like. =]
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"I knew I would triumph!"
October 19, 2009 11:33 am
Lazer Kirby
rawrrawrrawrrawrrawr

Points: 88
Fame: +1
Joined: 5/27/09
lol SUX looks like sux or 'sucks'...

Well, I can't wait for SUX

And... I haven't been playing SU
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October 20, 2009 12:05 pm
dragonheartman
RATE POSTS PLEASE :D

Points: 3535
Fame: +39
Joined: 12/2/07
SUX lol yeah :D

By CGs I just meant images. I am toying with the ideas of adding voices. If I decide to, I know who to talk to. :]

And I'm ironing out the details but I'm thinking it will be plain old custom sideview. I have a lot of innovative ideas and I want the gameplay transitions from DBS to CBS to be as seamless as possible, so action is out of the way. If SU had a TBS it would take months to program and possibly years for players to play through the game haha.
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yes!
October 20, 2009 1:37 pm
Kelar
+1

Points: 1424
Fame: +22
Joined: 1/31/08
Quote:
I know who to talk to. :]


Ohohohoho yes... do like a contest or something haha
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Hero I - Ephren's journey progress: approx. 90% completed
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October 20, 2009 8:54 pm
Fireflame2


Points: 416
Fame: +2
Joined: 7/28/08
SUX will be teh shit. Or shuld I say teh sux?

Nah.
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blargh
October 30, 2009 2:58 pm
eternal_renegade
Lost In Composition

Points: 147
Fame: +3
Joined: 12/28/07
Very very interesting indeed.
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October 31, 2009 4:28 am
meh_ch


Points: 203
Fame: +15
Joined: 7/11/09
I'm glad you're making progress. :D

Quote:
I am toying with the ideas of adding voices.

Just know that bad dubbing ruins a game in 10/10 cases. Not to mention that there are 5832974 things to consider (things like people's equipment, the volume, the pronunciation, the feeling the person's voice gives off, its likableness, text speed, possible disruptions in the flow of the game, etc). I'll be cheering if you do decide to add voices though. :D
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October 31, 2009 5:29 am
eternal_renegade
Lost In Composition

Points: 147
Fame: +3
Joined: 12/28/07
I should add that, this is why people are auditioned. So you don't run into those problems. Also if a mic's gain is too low, you can fix it by bumping it up a bit. Also "Likableness" is an opinion, just what ever works for the character, it's more than than voice. Most importantly is their acting skills. Don't take this bad in any way. If it doesn't work I am sure he won't use it.

Oh and I volunteer for possibly voice acting, definitely would do the vocal mastering for you though. :)
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November 1, 2009 4:15 am
meh_ch


Points: 203
Fame: +15
Joined: 7/11/09
Yes, but it's not that simple. One might have the perfect equipment but a terrible voice, one might have the perfect voice but a regular mic, one might have the perfect voice but his recordings might have a lot of background noise that can't be avoided due to certain circumstances. There will be a horrible inconsistency if say, dhm is short on people and overlooks something in order to fix that shortness. Of course this is all perfectly hypothetical and might just be my OCD-ness speaking.
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